Archive for December, 2018

South

It’s been a long and difficult week: I got a fucking car, which I am ambivalent about (since I paid/will be paying too much for it). We finished up a bunch of Christmas shit early because this week, my girlfriend and I are down in Colombia. That photo is her candid shot of me last as we finally sat down with my stalwart companion Álvaro. We’re staying in Jamundí with Pacho and Orlando in the same apartment where I lived with my father.

It’s not the same without him here. Pacho claims he can feel his “energy.” I can’t really, but it is odd not having him there. It’s going to be a long week of trying to show my girlfriend the fun parts of this corner of the country, hopefully with some time to finally relax.

The Dungeon Jog – How to keep a D&D session moving along

Hey guys, got a year to clear one floor of a dungeon? | Made with tools at donjon.bin.sh

The new D&D campaign I’m running has wiped out all the DM burnout I was feeling, and it’s incredibly refreshing. In addition to taking some pressure off me by setting it in the historical Viking Age and populating it with Norse mythology – all of which requires basically no modification from 5th edition rules where things like monsters or magic is concerned – I’m also using this as an opportunity to try running the game in a way that is faster and gets to the fun stuff more quickly. One of the things I’ve found as a player in recent campaigns is that sessions just take too damn long. Time commitment, more and more, is what stands between players and having some fun. What I’ve found, in the last two sessions, is that I can encourage the game to move more quickly while still keeping player choice and exploration central to the experience, and we can get an adventure done in two sessions of two hours. Rather than a dungeon crawl, we’ll call it a “dungeon jog.” Read more…