Tag: Viking age

The Dungeon Jog – How to keep a D&D session moving along

Hey guys, got a year to clear one floor of a dungeon? | Made with tools at donjon.bin.sh

The new D&D campaign I’m running has wiped out all the DM burnout I was feeling, and it’s incredibly refreshing. In addition to taking some pressure off me by setting it in the historical Viking Age and populating it with Norse mythology – all of which requires basically no modification from 5th edition rules where things like monsters or magic is concerned – I’m also using this as an opportunity to try running the game in a way that is faster and gets to the fun stuff more quickly. One of the things I’ve found as a player in recent campaigns is that sessions just take too damn long. Time commitment, more and more, is what stands between players and having some fun. What I’ve found, in the last two sessions, is that I can encourage the game to move more quickly while still keeping player choice and exploration central to the experience, and we can get an adventure done in two sessions of two hours. Rather than a dungeon crawl, we’ll call it a “dungeon jog.” Read more…

The dice give a dark gift

From “The Secret of Kells”

I took a long hiatus from running my D&D campaign, and pitched a new idea to my players (among several): Set that shit in the 8th Century AD, the actual historical age of the Viking, but mythology is real. It removed a lot of the pressure on me to come up with some grand over-arching world-building and it also allows for tons of adventures with interesting angles.

I threw way more time and effort into designing modified rules for it, and then I warned my players that the world was going to be cruel, life short and sharp, and that they should have at least a couple extra characters on deck in case disaster befell them. Turns out that warning was valid: In our inaugural session this past Monday, one player died to a one-shot from a cultist (a very basic enemy) in the very first fight. He had rolled an Irish monk – that is, a scriptorium monk who learned Kung Fu from his Irish monastery, which as we all know is 100% historically accurate. I was looking forward to good times with this character, whose player really is a delight to have in the group because he really just puts his all into coming up with mannerisms and hang-ups for his characters. But no: his fightin’ monk bit the dust.

Fortunately, he had a new character ready to go, and as soon as the fight resolved, the party was astounded to witness a pooka (a child-sized rabbit fairy creature from Celtic myth) poof into being nearby, introducing himself as Sprinkle Honeystone (courtesy of a fantasy name generator program my group swears by).

Play needed to stop for like, five minutes for us all to laugh our reproductive organs off at this turn of events, and Sprinkle went on to spear a zombie to death and unleash a cloud of poison gas that annihilated a small group of enemies. It really is part of the black comedy of a D&D campaign run with maximum brutality and a group of players who are game to bury a player character or two. I’m hoping for such positive energy as we continue. I’m already altogether more excited about it than I have been in quite a while.